Looks like a real sequel!
After I saw these 15 minutes off Little Nightmares II I am convinced that Tarsier Studios will surpass themselves. Not only is the sequel more eerie than the first game (which is a fantastic game in its own right), it develops game mechanics in subtle ways without deviating from the original design.
To begin with, you play Mono, a little boy with a compost bag over his head. But what impressed me is how Mono can pick and use the shelters in the environment to solve deadly puzzles. What we see in the clip is cupboard food when it comes to difficulty, but what we see is also the first course, which is meant to introduce the player to the mechanics.
Something that is impressive is also how the environment itself has a natural depth that can be moved in. The predecessor had some depth, but went mainly sideways. I sincerely hope that Tarsier dares to explore the depths more than what the trailer shows.
Last but not least, we see how Mono and another child (named hen Duo do you think?) Are helped to get through the track. This is an element that will dominate the game as Bandai Namco has announced that Mono must work with Six (the main character from the predecessor) to survive. This mechanic will be central to the problem solving in Little Nightmares II.
Little Nightmares II will be released on February 11, 2021 for Playstation 4, Xbox One, PC and Nintendo Switch, as well as Playstation 5 and Xbox Series X later in 2021.