AMD has announced that its “next-level temporal upscaling technology,” FidelityFX Super Resolution 2.0, will be fully supported on Xbox and available in the Xbox GDK to registered developers in their upcoming games.
The idea behind this technology is that developers can deliver incredible image quality and increase frame rates, and you can see an example of this in the death loop video below.
The first version of FidelityFX Super Resolution began rolling out to Xbox in mid-2021, specifically the team behind the myst port on Xbox stated that the tech “allow[ed] us to make the graphics quality much higher.”
You can find a full list of details about FSR 2.0 at the AMD Fidelity FX websitealong with a breakdown below:
AMD FidelityFX™ Super Resolution (FSR) 2.0 technology is our brand new open source transient scaling solution. FSR 2.0 uses advanced temporal algorithms to reconstruct fine geometric and texture details, producing anti-aliased output from aliased input.
FSR 2.0 technology was developed from the ground up and is the result of years of research by AMD. It is designed to provide higher image quality compared to FSR 1.0, our original open source spatial upscaling solution launched in June 2021.
- Provides comparable or better image quality than the original image quality using temporary data.
- Includes high-quality anti-aliasing.
- FSR 2.0 replaces any TAA within the game frame.
High image quality
- Higher image quality than FSR 1.0 technology at all quality presets/resolutions.
- Different quality modes available.
- Dynamic Resolution Scaling supported.
No machine learning
- Requires no special Machine Learning (ML) hardware.
- More platforms can take advantage of this.
- Gives more control to accommodate a range of different scenarios.
- Better ability to optimize.
- Increases frame rates in supported games.
- Wide range of products and platforms, both AMD and select competitors.
- Supplied on GPUOpen under an MIT license.
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