Hack, slush and even more slush in the medieval war Chivalry 2.
So this is how life ends. Along with three cowardly pigs armed with swords, spears and shields, who force me into a distant street corner and take turns kicking, shoving and stabbing me full of holes. I do not have time to defend myself from the whirlwind of attacks. The heart beats harder and harder and pumps splashing blood out of my many wounds. Soon everything is over.
In one last desperate outcome, I raise my big battle ax in front of me. As if by a miracle, I manage to block the attack of one opponent. I step quickly to the side, raise the ax in a nervous, sweeping attack, wait while I continue to step around the cowards and then finally sweep with the weapon in a straight line in front of me. The sound of three heads bouncing sloppily against the ground.
Triumph! Victory! I shout a roar of joy and let all my allies know that I am still to be reckoned with. Against all odds! Somewhere in the middle of the joy, a sharp arrow lands in my throat, and I collapse in a lifeless pile.
Those fucking archers, then.
Digital online wars from the Middle Ages took their first bold steps with the bizarre one Half-Life 2-modden Age of Chivalry. Parts of that gang later created Torn Banner Studios, and their standalone games Chivalry: Medieval Warfare rushed out on the battlefields in 2012. Many liters of water and the same amount of blood have flowed under the bridges since then, and now that the sequel is finally here, the corpulent and fairly prosperous king of the genre is named Mordhau. Har Chivalry 2 what is required to stage a successful takeover?
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What is it?
Medieval, bloody online wars.
Torn Banner Studios
Tripwire Interactive, Deep Silver
I7 6700K 4GHz, RTX 2080 Ti, 16GB RAM
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Back to my lifeless pile to body with the arrow in my throat. I was reborn into the game running along with my other fallen comrades. This battle is approaching its bloody climax, and to mark it, powerful music with string instruments and choirs begins to sound. Warriors are everywhere. Screaming, roaring, crazy laughing. It gives a great feeling of adrenaline, danger and madness. Chivalry 2 really puts the feeling of being in the middle of a medieval war, much thanks to the fingertip attention to detail. On this very map, in the final stages, my opponents are reborn as weak peasants with pitchforks, who awkwardly try to protect the few knights who are still alive. It will, of course, be a massacre with blood and bodies scattered just about everywhere.
While it is both powerful and grand, it can also be gory and humorous, which has become something of a sign for the genre. In the midst of a serious genocide, physics can play a prank on me and send my figure bouncing tens of meters into the air. An ally shouts that he will fight to the death for a king whose name he does not even know. Another knight announces, with a little too much pride in his voice, that he has shit on himself and that no one cares. Anyone who has been on a night out in Borlänge can certainly recognize themselves in the latter.
Have you never heard of before Chivalry or its peers, it can be described as a first-person shooter in the Middle Ages, though with mainly melee weapons. IN Chivalry 2 you choose one of four classes (with associated subclasses, a total of 12 different options) that best suits your style of play. Then you are thrown into the classic team deathmatch, or on maps where different intermediate goals must be achieved to win. It may be that a team in different stages needs to enter a fortress to finally free and escort a war hero to safety, while the other team does everything in its power to stop this. There are a total of eight maps in the game now shortly after launch.
The matches themselves are often grand, with at most 64 players at a time. Something that marries well with the mammoth battlefields is the meaty control in combination with strategic choices. You can push, kick, fine blow, with nimble feet avoid incoming attacks, “upload” your own attacks and use special abilities. As you begin to master this deadly ballet, you will succeed in murdering more and more dissidents. It is important to keep your distance and attack at just the right time to get those heavy attacks that extinguish the life of the opponent and ignite the spark of joy in your soul at the same time.
But what does Torn Studios’ sequel add to the recipe that its predecessor and competitors do not? It’s finesse rather than revolution – small adjustments of ingredients that sometimes have bigger consequences than you think.
Every time you block in Mordhau for example, you hold the weapon up for protection for just a few seconds. A large part of that game is therefore about tricking the opponents to block at the wrong time, and then dreaming to them with full force when they have the guard down. Perhaps the biggest news in Chivalry 2 is something on the paper so damp that it is possible to hold up a blockage longer, until your endurance runs out. You can thus calmly hold the weapon up and protect yourself while the opponent tricks around with different attack combinations. Instead of timing everything perfectly, the challenge is instead not to put yourself in situations where your strength runs out. If it does, you will drop the weapon and will probably be killed. This change makes that Chivalry 2 becomes more accessible to beginners.
Something that also makes the entry threshold lower are the previously mentioned classes. Everyone is good in their niche, and it’s just a matter of choosing what appeals and get started. IN Mordhau you create the best classes by choosing which abilities, weapons and armor your warrior should use. It is more difficult to build a good class for beginners, but on the other hand gives an extra dimension of choice for those who have become warm in their clothes and started to master the game. Which game is best? The diplomatic answer is that it is a matter of taste, but that veterans should perhaps generally look more closely Mordhau, while beginners can get more out of Chivalry 2. However, the differences are not huge, and it is an even battle for the genre’s golden and blood-stained crown.
Small, safe steps forward
Abilities are another novelty for the runner-up. Each class has a special ability, such as the ability to blow a horn that heals allies, or build a small fireplace where archers can light their arrows to do extra damage. Another novelty is that you are sometimes knocked out but not killed. This means that you crawl around quite hotly and comically on the ground (can I run another joke on a night out in Borlänge here?), Until a teammate helps you up or an enemy stabs you with the sword. For the most part the last option.
The changes are important, but do not shake the foundations of the genre and do not build much on it. If there is any criticism to be made, it is that Chivalry 2 is the prime example of a very safe sequel. It is more of the same, nicer and with more polishing and finesse – but not much more than that. In order for me to be willing to paw a little closer to the higher grades on our scale, I would have liked to see more new angles, exciting new approaches and something that clearly further develops the genre’s basic concept.
To Chivalry 2 do not do it is not a disaster. I’m having fun with the piggy battles that are delivered. In a genre where there is not an abundance of quality games to choose from, it is enough.
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Here are the four main classes in Chivalry 2. Play with them to level up and unlock the subclasses with even more choices.
For those who beg for distance attacks. Hated by many, loved by few.
Access to many powerful weapons. Do proper damage but is a fragile flower.
Keeps opponents at a distance with spears and other long weapons.
Heavy armor, slow and rugged. A good class to start with.
Sloppy, mammoth and fun medieval war that would have felt even better from daring more.