Late last night, the first patch of the year was released for Cyberpunk 2077, patch 1.1 which fixes a suite of bugs but above all improves the game’s stability on all consoles.
The main adjustment is the use of memory in the game, which should now result in a more stable game overall. On the Playstation 4, I noticed a significantly faster charging time and generally better screen update. The map is noticeably easier to check now and it does not hack when you jump between menus.
However, performance remains demanding during fast car journeys. Artificial intelligence still beng, even if the memory resources would improve it.
After patch 1.1, I tried to push the game on my Playstation 4 to test the stability. I walked into populated areas, spun with spawns and drove around the city as fast as I could – activities that previously resulted in many crashes. Nothing I did resulted in the game dying, which is a good sign. However, I have not done any longer tests, so it turns out how stable the new version is during longer game sessions.
It is not uncommon for patches to bring new issues and patch 1.1 more Cyberpunk 2077 seems to be following the same trend. What many have reported is that a conversation with Takemura can get stuck and it will be impossible to continue the story. Therefore, be sure to back up your savings files, or wait for a hotfix. The problem arises between Takemura’s mission Down on the Street and Gimme Danger.
Others report deteriorating stability and visual quality after 1.1, but overall the patch seems to be a step forward Cyberpunk 2077.
Furthermore, it seems that CD Projekt Red has secretly changed the loot system or fixed a bug regarding loot. In the past, you have been able to generate special desirable stats and properties on an item by reloading your save file before picking up the item. After patch 1.1, loot in chests seems to have predetermined properties. Random loot from killed enemies still seems random.