Cyberpunk 2077’s first next-gen patch has arrived, here are all the changes

Cyberpunk 2077's first next-gen patch has arrived, here are all the changes

Cyberpunk 2077 finally made its way to Xbox Series X and Series S last month, more than a year after the last-gen version. However, development hasn’t stopped there and CD Projekt Red has already worked on an update.

That update is rolling out today, March 22, and brings with it quite a list of changes. We have a wide range of bug fixes for all platforms, along with some changes specific to Cyberpunk 2077 on Xbox Series X|S.

Here are the full patch notes for Cyberpunk 2077 version 1.52:

Console specific

  • [PlayStation 5/Xbox Series X] Changing the preset in Video Settings will no longer automatically set all graphics options to ON.
  • [Xbox One/Xbox Series X] If you disconnect the controller and go to the pause menu at the same time, the player will no longer freeze.
  • Memory improvements and crash fixes on next-gen consoles.
  • Minor UI optimizations.
  • [PlayStation 5] Importing a save while not connected to PlayStation Network will no longer block the option to continue playing.
  • [PlayStation 5] Fixed an issue where a corrupt save was created when the player tried to import a PlayStation 4 save when no saves were exported.
  • [PlayStation] Fixed an issue where the “Press [Options Button] To continue” screen registered by pressing the button with a delay.
  • [PlayStation 5] Wet roads will now be just as reflective as they were on the PC version.
  • Aggressive Crowds Enabled on Stadia.


  • Fixed an issue where wrecked cars or multiple Nomad cars could spawn in traffic while speeding.
  • Fixed an issue where the first gear animation could play repeatedly after a throwing knife was recovered.
  • The laminated armored Media Ballistic Vest can now be found as loot in Japantown.
  • Fixed an issue where the scout grenade marked non-hostile mob NPCs.
  • Fixed an issue where after using the Take Control quickhack on a device, the camera axis was reversed when zooming in.


  • Players will no longer be able to purchase an apartment makeover they already own.
  • Added the shower interaction to the Nomad Camp.
  • It is no longer possible to hack into the Northside apartment before Act 1 is completed.
  • Fixed an issue where Open World battle events and some scenes could remain disabled after visiting Afterlife until the player quickly traveled within Watson.
  • Automatic Love – Hitting a wall in the elevator in Megabuilding H8 will no longer cause instant death.
  • bubbly love – Fixed an issue where Johnny could despawn if a player left the booth before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War – Fixed an issue where it was not possible to get past the “Search the area to gather information” objective.
  • epistrophy – Fixed an issue where the quest could reappear in the journal instead of being marked as failed after the player failed to pick up any of the taxis.
  • I fought the law – Fixed an issue where River could drive erratically out of the market area and push V beyond the world boundaries.
  • Life in wartime – Fixed an issue where selecting a blue dialog option twice on arrival at the crash site would block progress.
  • Path of Glory – Optional “Dress Up” objective will no longer be incomplete if the player has collected the clothing before it appeared.
  • The information – Fixed an issue where Lizzie’s doors were closed during the hours they were supposed to be open, blocking progress.
  • The ride – Fixed an issue where Dex’s car would swerve left and right when pulling away.
  • With a little help from my friends – Fixed an issue where holocalls and text messages could be blocked if a player told Saul about Panam’s plan while the Nomads were driving away.

open world

  • Fixed an issue where summoned vehicles could spawn far from the player.
  • Suicidal Corpos in Corpo Plaza will not rise again after the fall.
  • Fixed an issue where an attack in progress in Arroyo was not visible on the map, causing progress in The jungle performance.
  • Performance: Goodbye, Night City – Fixed an issue where the quest would not activate after approaching the area.
  • Performance: no fixers – Fixed an issue where the optional “Park Iris’ car in the garage” objective would not be completed if the player stopped in front of the garage.
  • Performance: Playing for Keeps – Fixed an issue where all enemies in the casino were set to Friendly.
  • Murk Man returns forever again – Fixed an issue where the Rayfield Caliburn would not spawn.


  • Fixed animations and missing or moved objects in different scenes.
  • Fixed some issues with animation that occurs when performing an aerial shot with the hidden dragon advantage.
  • Fixed an issue where sandstorms could appear in scenes that were not allowed to.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • Polycarbonate sports sunglasses are no longer visible when switching between third-person and first-person modes while driving.

user interface

  • Added a quest tag to fixer rewards when first found in the stash.
  • Opening menus while reading a shard will no longer block the game.
  • It is no longer possible to change the position of the marker when a time jump is in progress.
  • Fixed an issue where the loot UI could flicker and change before the item was picked up.
  • Fixed an issue where the English text “A Favor to a Friend” was displayed regardless of the language version instead of the correct mission name for some tracked missions.

So this is a pretty big one, and it’s great to see some Xbox Series X|S specific fixes. Hopefully we won’t have to see too much more of it before the first expansion for Cyberpunk 2077 launches.

Have you jumped on next-gen in Cyberpunk 2077 yet? If so, let us know your thoughts below.