A dedicated group of players have discovered grinding caps present in Diablo Immortal that the game neglects to ever tell you about.
Diablo Immortal officially launched on June 2, and the consensus seems to be that while the game can be engaging and fun, the built-in paid elements are too egregious to ignore.
This has caused the interesting dichotomy of the game being Blizzard’s biggest ever launch while simultaneously holding its lowest ever rating on Metacritic. In fact, Diablo Immortal now holds the dubious honour of having the lowest Metacritic user score ever.
The concerns of players are chiefly with the microtransaction elements of the game, and rightfully so. As reported by Forbes, a dedicated Diablo Immortal player known as echohack and his fellow players discovered yet more features designed to punish free-to-play players. There are hidden caps present in the game which are designed to hinder players who are grinding without spending money.
Diablo Immortal never tells you that these caps are in place but echohack’s investigation has turned up some troubling findings. Firstly, after obtaining six legendary drops in one day, the drop rate for future drops sharply decreases. Side quests,