Evil Genius 2: World Domination – Review

Ingenious is well to take in, but Evil Genius 2 is a pleasant sequel that probably should have updated the concept a little more.

I shoot a random underdog for a few extra bucks, and I do it without even thinking about it. That’s when I realize that evil in Evil Genius 2 really is banal, in every way. In a good way. It lets you be a vicious villain, without having to have a particularly bad conscience about it.

Evil Genius 2 is a rather late sequel. The original was an entertaining mix of James Bond parody and strategy game in Dungeon Keeper-spirit, and that’s exactly what we’re getting this time too. For those who can accept that this is in many ways a game cast in a relatively outdated template, it is still a pretty nice concept – even if it also comes loaded with about the same frustrations as the first game did.

The basic premise is as enticing today as when the first game was released in 2004. You are a villain with a madness for greatness, and must build an empire and send your minions to take over the world. To reach your grandiose and vicious goals, you must build a well-functioning base, research new equipment and technology, make big money, and take the brunt of all noisy agents trying to infiltrate your base.

Read also: Outriders – The review

Briefly

What is it?

A brief description of the game.

Developer

Rebellion

Publisher

Rebellion

Webb

Evilgeniusgame.com

Approximate price

400kr

PEGI

12

Tested on

Intel Core i5 7600k

GTX 1070

16 GB RAM

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Dungeon Keeper 2

The self-detonating robots are hysterically troublesome. There we can talk real evil.