The Gran Turismo 7 servers have been restored after an unprecedented and unexpected 24-hour downtime. Because the PlayStation 5 and PS4 exclusive requires an internet connection to save game progress, the full experience was largely unplayable on the final day. The new update, which weighs in at 354.5 MB, brings the launch back online.
Here are the patch notes, from Polyphony Digital:
- Fixed an issue where the car lineup was not appearing at Used Car and Legendary Car Dealers.
- Fixed an issue where in some cases the game would not advance to the world map, making it unplayable.
Series creator Kazunori Yamauchi has also commented on the blackout: “Immediately prior to the release of update 1.07, we discovered an issue where the game would not launch correctly in some cases on PS5 and PS4 product versions. This was a rare issue that was not observed during testing on development hardware or QA sessions prior to release, but in order to prioritize the security of user save data, we decided to discontinue the release of Update 1.07. and to make a correctional update 1.08. This is the reason for the delay. My sincerest apologies for the late report to everyone.”
That makes sense, but we’d say communication could have been better during the 24 hours the entire game was offline.
Also, it’s not the only concern fans have with Gran Turismo 7 at the moment: the game’s monetary rewards were adjusted with the 1.07 update, raising questions about microtransactions at £70/$70 launch.
Yamauchi had this to say: “In Gran Turismo 7 I would like users to enjoy many cars and races even without microtransactions. At the same time, the price of cars is an important element that conveys their value and rarity, so I think it’s important to link it to real-world prices. I want to make Gran Turismo 7 a game where you can enjoy a variety of cars in many different ways, and if possible I’d like to try to avoid a situation where a player has to mechanically replay certain events over and over again.” .
He continued: “Over time, we will let you know of update plans for additional content, additional racing events, and additional features that will resolve this constructively. It pains me that I cannot explain the details of this at this time, but we plan to continue to review Gran Turismo 7 so that as many players as possible can enjoy the game. We would really appreciate it if everyone could look at the growth of Gran Turismo 7 from a longer-term point of view.”
Frankly, it’s a terrible statement, and it’s a shame to see such a well-received release fall into these obvious traps just two weeks out. Gran Turismo 7 is a fantastic racing game with some of the best content in the series’ illustrious history, but acting as if the tweaks to the game’s economy were intended to convey the “value and rarity” of the actual cars is a ridiculous statement.
Sadly, just days after the release of a critically acclaimed game, Polyphony Digital will now have to work hard to save face and restore this release’s reputation. A true unforced error!