Now that Season 2 is locked and loaded for May 3, we want to share a roadmap of what we plan to deliver during Season 2 and for the rest of the year.
Above all, we want this roadmap to be accurate and reliable. Some items and dates are certain, and these are clearly stated. Others are marked as “goals” or “goals” and will become more certain over time. The roadmap timetable will also lengthen as we announce longer-term initiatives. In other words, this roadmap is a document in development and we’ll let you know when we make changes to it.
With all that in mind, here’s the Halo Infinite roadmap for 2022:
- Address issues that negatively impact the player experience.
- Complete and deliver Season 2 as promised on May 3.
- Continuing work on Campaign Co-op, Forge and Season 3.
…with a “zero priority” of team health and getting ourselves into a sustainable development pace so we can provide you all with great experiences while maintaining a healthy work-life balance.
We know we need to deliver more content and more features faster. Staying true to priority zero means that sometimes we have to slow down to stay healthy and move faster later. But we’re also aggressively looking at ways to accelerate.
For example, we want to get our hands on the Forge toolset sooner rather than later, so great community maps and modes can make their way into the game faster. To make this happen, we’ll be focusing on an open beta of Forge later in Season 2. We’ve had Forge in private flight with limited audiences for a while now, so we’ve decided to forgo a large-scale formal flight program and head right to open beta. With this approach, we can make key Forge tools available to everyone faster, while also continuing to focus on our core priority of improving the fundamentals of Halo Infinite† Forge will continue to exist as of the open beta, evolving and growing over time.
As we continue to improve and ramp up, please understand that all of us at 343 are fully committed to making Halo Infinite best Halo experience ever. The main reason we are extending Season 2 is to give us time before sending another season to fully address the “quality of life” improvements based on lessons from season 1 as well as other data and feedback we have collected.
Quality of Life (QoL) is short for bug fixes, new features and/or content to address issues that negatively impact the player experience. We will deliver QoL improvements as part of seasonal releases and as separate updates during seasons.
Our player-centric term for QoL updates that come in during seasons is ‘Drop Pods’. And like their ODST namesakes, these release vehicles are meant to come in hot as soon as they’re ready. Our goal is one Drop Pod each month, and you can expect Drop Pods to vary in size and size. We’ll have more to say about what’s going into the Season 2 Drop Pods as soon as we can after Season 2 launches.
Speaking of which, the Season 2 launch is now less than two weeks away, on May 3rd! If you haven’t seen the season 2 previews yet new cards and new modes, take a look. During these sample videos, you’ll be spying on some of Season 2’s new armor customization options. And here are a few additional combinations to whet your appetite:
We’ve got lots more to say about Season 2, including a deep dive into the Battle Pass rewards, events including brand new ‘multiplayer story events’ that put your personal Spartan at the center of an evolving seasonal storyline, game modes and much more during a community livestream scheduled for next Wednesday, April 27 at 1:00 PM PST on Twitch.tv/Halo and YouTube.com/Halo† During this livestream we will also go deeper into the roadmap.
In summary, we are committed to delivering more content faster; we will accelerate while prioritizing team health; you can expect QoL improvements during Seasons via Drop Pods – and you can expect more regular roadmap updates as our plans come into sharper focus.
On behalf of the whole Halo Infinite team, thank you for your passion and patience as we hit the road. We’re excited to deliver what’s already on the roadmap and deliver other content and experiences that we can’t reveal yet… but can’t wait for you to play.
head creative, Halo Infinite