Immortals Fenyx Rising – Review

Immortals Fenyx Rising shows that Ubisoft can make the new school’s sandbox game as well.

I’m probably not alone in believing that The Legend of Zelda: Breath of the Wild will be one of the most influential games of the next five years. The number one piece of evidence is the recently launched free-to-play phenomenon Genshin Impact, and now Ubisoft has followed up with example number two.

For three and a half years (or at least since the launch of Assassin’s Creed Odyssey in October 2018), namely Ubisoft Quebec has dissected Nintendo’s modern classics, filed down the largest water parts, and streamlined the gaming experience in the classic Ubisoft manner. And the end result is, in fact, brilliant; Immortals Fenyx Rising is a thoroughly entertaining, beautiful and compliant gaming experience, where the feeling of freedom is enormous. But I must admit that the similarities with Breath of the Wild were hard to overlook at first.

Hang and cling

Like Nintendo’s adventures unfold Immortals Fenyx Rising in a wide open and very vertical game world, where you can climb basically everything. However, the exploration is dictated to some parts by the player’s endurance meter, but this is expanded by completing limited challenges in so-called “tartaros vaults” (Immortals answers to the shrines in Breath of the Wild), where the game’s physics system allows flexible solutions (just like in Breath of the Wild).

Read also: Review: Assassin’s Creed: Valhalla


What is it?

As Zelda but still not.


Ubisoft Quebec




Approximate price

610: –



Tested on

I5 4690K, Geforce GTX 970, 16 GB RAM

Also check out

Genshin Impact

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