It’s been over two years since the release of Vampire: The Masquerade – Coteries of New York and almost a year and a half ago Vampire: The Masquerade – Shadows of New York premiere. As for single-player, story-driven, standalone games, an obvious assumption is that once a title like that ships, the work is done and the project is complete, right? Well, not quite!
Vampire: The Masquerade and World of Darkness generally, properties are loved all over the world. The fan community spans the globe, and especially for games that rely as much on written content as coteries and shadows do, localization is extremely important. At the end of 2019, Draw Distance was just under 20 strong (we are a bit bigger these days), and the team responsible for the independent follow-up of coteries† Shadows of New York, was about the same size. As you can imagine, when it comes to translations – which are crucial to allow as many players as possible to enjoy the stories we tell – outside help is needed.
And it’s not an easy process either! It requires coordination not only between the core team and the translators, but also the licensee, who ensures that the game content is branded, and ensures that each game remains consistent in terms of the institution-specific terms used for each language. This is in the form of a huge glossary answering nine out of ten questions, but some specific terms may have been translated differently in the past, with fan favorite terms appearing “official” or not, etc – these need additional consultation with the licensee. Navigating all that is not easy: it is time consuming and requires the work of many people before a language update is released for the players to enjoy.
Going out, New York’s Coteries the original English script has been translated and recently updated in Japanese, French, Brazilian Portuguese, Chinese, Spanish, Italian, Russian and German, while Shadows of New York enjoyed a French, Brazilian-Portuguese and Russian translation – and we’re not done yet! In this way, our Vampire: The Masquerade games will live on and be supported, despite being “finished” many months ago.
However, that’s not the only way our creative work becomes part of the legacy of the World of Darkness story. There is one major integration between our games and Vampire: The Masquerade. The World of Darkness brand team has announced that the next official Vampire tabletop real play stream, “New York by Night”, is inspired by both coteries and shadows† The chronicle, which will air first on Twitch and later this year on YouTube, will feature events and characters featured in both Draw Distance games. Chronologically, this story begins after the events of coteriesand runs parallel to the events of Shadows of New York video game. The streaming chronicle surpasses the events of shadows, but does not identify a particular ending to the game, so everyone can enjoy both. We are very excited to add this new dimension to World of Darkness transmedia storytelling.
Now is a good time to explore the dark and increasingly immersive Vampire: The Masquerade universe on Xbox, since the [email protected] The Un-Halloween Horror sale starts today!
Vampire: The Masquerade – Coteries of New York
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Vampire: The Masquerade – Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs. It is a uniquely atmospheric single-player story experience, set in the rich universe of Vampire: The Masquerade 5th Edition. – Choose one of three predefined characters and play as Ventrue, Toreador or Brujah – Each playable character offers a selection of powers (Disciplines), different ethical approaches to certain problems and unique lines of dialogue – Character-oriented quests allow you to encounter four unique NPCs: A Tremere wizard, a Nosferatu detective, a Gangrel with conflicting loyalties, and a Malkavian multifoliate online personality with their own agendas. Win their hearts and minds and up to two of them will join you in the final. Depending on your clan choice, you can view events from a different perspective. Playing through once isn’t enough to see everything the game has to offer!