Le Sige de Paris (PC, PS4, PS5, Xbox One, Xbox Series)

A few months after having laid the timid foundations of what will become world trade in the green counters of Ireland, the indefatigable Eivor is given a new mission: to cross the Channel to stop the progress of these damn Franks, before that their appetite for conquest does not push them to push back the Vikings. The opportunity was too good to discover what is already called Paris, a few centuries before the events of a certain Unity …

If the Vikings of the Colony spend happy days between two plunderings and some burning churches, the Frankish threat reaches the ears of our fire warrior, who decides to venture alone on the territory of Charles III called “The Fat”, convinced that the coming conflict could be dealt with through skillful negotiation.

Yes The Siege of Paris makes no secret of the conclusion that awaits the hooded diplomats, this new call from Assassin’s Creed Valhalla offers us a great opportunity to browse counters with familiar names: between Melun, Aminois or the (sad) hurdy-gurdy of Evreux, we sail on familiar ground, and it is obviously to the sound of the so frank accent that we will enjoy a new decor where each color of flower defines a region. But despite these colorful beds, the extreme deterioration of some counters is accompanied by a remarkably dark and distressing soundtrack that certainly remains in the lead, and rises largely to the level of the main episode, that is to say.

In the health of the king Louis VI

Charles III the Fat

If the places want to be quite close to those of neighboring England, some new Frankish warriors come to offer a little challenge, in particular these damn horsemen who take particularly well the blows, perched on their mounts. Fortunately, The Siege of Paris proposes to strengthen the allies Vikings of Francia via rebellion missions, events disseminated on the map, and which make it possible to increase the troops in anticipation of an inevitable assault on the capital. While it will often be necessary to eliminate all the Franks in a given area, the exercise requires a little bit of a finger, and reminds us that the Ubisoft series is never as exhilarating as during the infiltration phases where each assassination discreet draws little by little the final victory. On the other hand, the pace would have been much better mastered if it was not necessary to validate each objective by returning to the counter before being able to set off again. Result: we end up leaving them aside while they weigh on the final battle, and that’s a shame.

Blood flows under the Mirabeau bridge

And the most astonishing is that the The Siege of Paris applies all its intrigue to this saving return to basics: to reach and start the dialogue with Charles and his lieutenants, it will first be necessary to get rid of a few generators, but the way to achieve this is much more open than usual. As in 2007 in Jerusalem, you will have to let your ears roam here and there, collect various clues, and choose the best path to take. If the adventure obviously does not approach the heights of freedom of a Dishonored, the feeling of being autonomous acts like a real breath of fresh air in a series far too quick to guide the players scorers. We will then benefit all the more from an intrigue very much from home, between conjugal deceptions, pleasures of the flesh and other enlightened devotees (and therefore obviously ridiculous), before answering this eternal question: “Does Paris burn? “