In the entertaining and ingeniously designed roguelite game Loop Hero the doom of the world is a rather laid back affair.
In the beginning, God apparently did not create either heaven or earth. But the earth was absolutely desolate, and darkness was definitely over the depths. IN Loop Hero the universe has perished, and it is your responsibility to rebuild it over and over again, until the destructive loop can be broken. However, creating a world is not as complicated as it may sound.
Four Quarters has previously made the ingenious little game Please, Do not Touch Anything. It is now obvious to them that it was not a one-time event, and that this developer has a unique talent for creating casual games that are not content with being contentless and underdesigned. Loop Hero shows that it is certainly possible to make an extremely easily accessible game, which at the same time has just the right amount of complexity under the surface.
The concept is simple and straightforward. You start each game round on a predetermined path, which goes around in a constant loop. Along the course, enemies appear, which your character fights on their own, without you having any direct influence over the battles. It may sound boring, but the game is structured so that, by gradually building up the world and picking up better equipment, you still have enough indirect influence to make it feel rewarding.
Also read: Blackthorne – Blizzard’s bloody semi-classic (video)
What is it?
A laid-back roguelite game that does a lot with a little.
Intel Core i5 7600k
16 GB RAM
Also check out
Curious Expedition 2
The different weapons, armor, rings and magic items all have different bonuses. By jigsawing equipment with specific bonuses, you can create effective character builds that focus on everything from avoiding enemy attacks, to sucking life out of them so that you leak with every hit dealt.
You build the world by playing cards, and it’s important to build so that it benefits you. Putting out vampire mansions, swamps, spider nests and cemeteries that house enemies can seem counterproductive. But these provide the resources you need to build your base. In this way, you unlock new cards, which can provide new abilities or resources when they are placed in the game world.
To facilitate enemy encounters, you can eventually unlock, among other things, a watchtower that provides support in places where especially many or dangerous enemies appear. Some card combinations also provide increased resources when you place them together.
It all encourages experimentation to find effective ways to live long enough to get the chance to tackle the bosses. You start with only one warrior, but over time unlock two more classes: a thief who fights with a weapon in each hand, and a magician who prefers to laze while his undead, bony minions pull the heavy load. All three feel well-balanced and fun to play with.Loop Hero is simply a really fun and well-constructed roguelite that anyone can pick up and play – and which is annoyingly difficult to put down once you have started.
Also read: Seven new, hot hardware tests!
Smartly designed roguelite, which is inviting and easy-going without being poor or simple.