Are you ready to head to the future, to make clones, to solve cyber puzzles and to manipulate time? Split is going to be a game you need on your radar.
Available to purchase and download right now on Xbox One and Xbox Series X|S, Split has picked up Mixed reviews over on Steam since it launched in Early Access a year or so ago, but now the teams at Garlic Jam and FreeMind are looking to drop it onto another group of unsuspecting players – the Xbox community.
It’s priced well at £8.39 and that may well tempt in many Xbox One and Xbox Series X|S players, as they look to work their way through a first-person puzzle affair in which creating clones is a prime mechanic. With a ton of backstory and lore kicking around how Epsilon Energy engineers managed to create the Split indestructible shield system, and how various cities of the world set different rules, if you so wish then you could well find yourself going deep into this one.
Personally, we’re more sold on the games that inspired Split, with Q.U.B.E. 2, The Turing Test and the iconic Portal all amongst those that the devs have highlighted. Combine those three games in Split and they should well be on to a winner.
It all looks quite good too, running Tron vibes and the kind of visual brutalism that we last saw in the brilliant Control. If it plays half as well, FreeMind could well be on to a bit of a winner.
We’ll let you know how it all goes in full review as we look to get hands-on with Split on Xbox One and Xbox Series X|S. Until that time, grab a download of Split for yourself by heading to the Xbox Store. It’s also on PC via Steam.
Split is a first-person puzzle game with the unique mechanics of creating copies of yourself and manipulating time. The gameplay combines many different types of puzzles from more and less famous puzzle games and takes them to a whole new perspective. After the recent war, engineers from Epsilon Energy created the Split indestructible shield system. It was to protect individual giant cities covering almost the entire planet from armed conflicts. Different cities have different policies for their citizens. In West Ulrage, every citizen gets a guardian robot at birth. In Hal’Tor, pairs of robots raise several children each. Whereas in Dievez, people are raised in large centers. Most jobs have been taken over by machines. People work mainly as mechanics, programmers, or operators. The Split control panel is riddled with numerous traps that will require both good reflexes and composure. You can try to destroy enemies or escape from them by using time manipulation and your own clones to distract them. The game’s design refers to Brutalism, an architectural style popular around the 1970s. It was promoted, among others, by the game “Control”. We mixed this style with the digital environment from “Tron: Legacy”. The levels are full of nooks and crannies, which may seem empty at first glance, but lead to interesting places.
h/t – We Got This Covered