Mario platform games are undoubtedly among the most famous video games in the world. Whether it is 2D or 3D episodes, Nintendo’s productions have marked the history of video games on numerous occasions. With Super Mario 64, Nintendo established the codes for 3D platforming. And if the firm of Shigeru Miyamoto has offered a number of great Mario 3D since, none has upset the genre as the founding episode did 25 years ago. The creator of the Nintendo mascot, however, still has desires related to this series.
Mario creator Shigeru Miyamoto has spoken about what he wants for the future of 3D Mario games. As we indicated to you a few days ago, Nintendo has just released these latest financial results. As tradition dictates, this announcement was followed by a questions answers with investors.
2D to the rescue of beginners
During the latter, Shigeru Miyamoto was asked what he believes differentiates 2D and 3D Mario games. According to him, the return to 2D gameplay was prompted by a need to simplify the gameplay. The avowed goal is to reach a wider audience:
As for the difference between Mario 2D and Mario 3D, let me explain it to you by describing the context of the development of New Super Mario Bros. Wii released on Wii in 2009. We felt at the time that every time we released a new episode of the Super Mario series, which was then downgraded to 3D, it was more complicated than the previous one.
After the release of Super Mario Galaxy in 2007, our goal was to develop a more accessible 3D Super Mario game. The result was New Super Mario Bros. Wii, a side-scrolling Super Mario game that even new players could easily play. This then led to the release of Super Mario Run (a mobile app released in 2016), which was even simpler.
Note that it is surprising that Shigeru Miyamoto evokes here New Super Mario Bros. Wii and not New Super Mario Bros. The latter was indeed released on Nintendo DS three years before the Wii episode. If it’s impossible to say, the game designer may distinguish between portable games and those intended for home consoles.
In 3D, Mario must play the balancing act
Shigeru Miyamoto explains that Nintendo always seeks the balance between innovation and accessibility. Obviously, Shigeru Miyamoto seems happy with the work done at this level on the last truly unreleased 3D Mario. According to him, now is the time to come up with new ideas:
When we develop software, we try to incorporate new elements. But at the same time, we want to make it so that a person who is playing for the first time can have fun easily. Gamers of all generations have recently enjoyed the 3D Mario game Super Mario Odyssey (released in 2017). For the 3D Mario, in the future we want to try to develop them in new ways.
The latest Mario 3D to date is the Switch version of Super Mario 3D World. The latter contained the new Bowser’s Fury mode which added a touch of open mode play to the experience. Nintendo has yet to announce the next Mario in 3D.
What do you think of these statements by Shigeru Miyamoto? Nintendo’s positioning vis-à-vis 3D Mario games suit you? How do you think Nintendo can bring new things to 3D Mario games? Does accessibility hold back gameplay innovation in your opinion? Give us your opinion in the comments below.