“Players only remember the best games”


Jim Ryan gives interviews to media around the world several times a year. Generally, the latter are talked about because of the positions taken by the boss of PlayStation. The one in question today should not break the rule.


read also: PS5: Does Sony put Japan and its creators aside? Jim Ryan responds


Jim Ryan, president of Sony Interactive Entertainment, has some very specific ideas about what gamers want to play and the titles that stand out for gamers. According to him, for example, no one wants to play old games from the first generations of PlayStation consoles.

And when it comes to games that mark gamers, only the very best games have a long-term impact, according to him. In any case, this is what he said in the English version of the Chinese news site. TMTPOST when the latter asked him how the management of PlayStation remains patient with the increasingly long development times of games:

The importance of PlayStation Studios lies particularly in their ability to develop games and demonstrate the advantages of the platform. Therefore, people like me have to keep this in mind and realize that it is better to wait and have a big game than to rush and have a game that is passable or pretty good.

Players only remember the best games, not just correct games. If a game is among the best, players will want a sequel and therefore want to buy a sequel. And nobody cares about a game that’s just okay.

Obviously, because of financial considerations and portfolio management (of games), we are also going to put pressure on the studios so that they deliver their products on time. But generally speaking, we don’t want products that are just right, we want the best.

Only the very best?

That Sony Interactive Entertainment seeks to deliver the best games makes complete sense and understandable. His remark about the games that players remember, however, may not meet with unanimity. And this, even if it is true that many average games have been forgotten.

Over time, many titles not appearing in the lists of the best games of their respective platforms or genres have succeeded in marking players who have tried them. They marked them for many reasons, often unique to each user. It is for this reason that it is common to see players claiming sequels of titles that have not reached the top of the charts and / or high rating averages.

What do you think of these new statements from Jim Ryan? Do you share his appreciation of things? Do you believe the reverse that “average” games can mark players? Give us your opinion in the comments below.