Review: Backworlds – SENSES

Unique game mechanics and easy-to-use controls make Backworlds impress!

There are as many platform games as possible, and they are all built on basically the same mechanics – as the name suggests. Go from left to right, jump over holes in the ground and up on platforms and avoid or crush the enemy. This can be done high-concept as in Ratchet & Clank: Rift Apart or super simple as in old retro games. The concept has been the same since day one. Then comes Backworlds and changes everything.

Backworlds Nintendo Switch
Photo: Nintendo / Logic Ember Ltd

Backworlds game mechanics means that you “paint” the world between two dimensions. What is solid in one dimension is open in the other and vice versa (OK, we have certainly seen that grip in games like Crash Bandicoot 4 and The Medium, where we switch between dimensions and states). The controls are simple, ingenious and I quickly get into how I steer my avatar past the various challenges. Backworlds is designed so that it does not always is the same solution, every time without it being a lot of trial and error before I manage to get to the next level.

Backworlds Nintendo Switch
Photo: Nintendo / Logic Ember Ltd

Backworlds has been available for PC since 2019 and is now released Nintendo Switch. The combo is really a match made in heaven, because in portable mode you can use Touch screen to paint your avatar for safety. Backworlds works just as well in the dock as in the portable position, there is nothing in the picture that becomes too small or indistinct.

Backworlds Nintendo Switch
Photo: Nintendo / Logic Ember Ltd

Backworlds is non-linear and can in other words be enjoyed as you wish. The soundtrack is exquisite and contributes to wanting to sit still and figure out the puzzles for many hours. Then it is rudely cheap, with its scarce hundred in cost.

In summary, so be it Backworlds a clear must; the game mechanics feel completely unique and the game creators have really managed to do something new in a tired genre. The only negative I can say about it is just that some puzzles are too difficult for their own good and it is not entirely easy to know where to go all the time.