The first part in Evil GeniusThe series saw the light of day already 15 years ago. Then it was developed by Elixir Studios and was distributed by the long-established adventure company Sierra Entertainment. The rights were later taken over by Rebellion and they are the ones behind the sequel; Evil Genius 2: World Domination.
Build your base, create your dominion, hire cloths, carry out evil plans, torture your enemies and everything else that belongs to being a real evil. Strategy is a must in this industry.
First out to what I really like about Evil Genius 2: World Domination and it’s the graphics, the humor and all the nice, cinematic flashes. You can choose between four different bad guys to play as and the one I chose, Max, is clearly inspired by the James Bond villain Blofeld. The music is also very Bond-inspired. The graphics are both nice and clean and you can zoom down to ground level and move among your canvases at really close range. When you zoom out to the maximum, you have a good overview of your entire base.
The tutorial part is ultimately important, because if you do as I did and are a little eager and run your own race, you were quickly punished with a real power outage and no new cash rolling in. So I replayed the whole beginning again and this time I concentrated a little more. It is unfortunately very fuzzy in the construction part of the game; some things only work when you are in the right menus – but there is like no real overview of what you can do, when and how. This led to a huge frustration when all of a sudden I could not tear down walls and make a new room. In part, I realized after a while that the ground is differently hard and that I can therefore not tear there. This is not mentioned a bit in the tutorial, so after a bunch of swearing I realized when I can tear and when I can not. which was mostly by pure chance that I discovered.
The is logical when you get the cuts, but I have a hard time with games that make you feel stupid even before you have even started playing. Once I got the construction to work, there really are a plethora of other things you need to keep track of to keep your empire afloat. Herein lies the problem for me with games like this: I only get stressed from keeping all my subjects happy, full and asleep. For me, this is going to be more busy work than strategy. Then, as soon as I make the slightest update of my lair, the power dies and I have to build a new power station – and then the money runs out and everyone gets angry, and so on and so forth…
Although Evil Genius 2: World Domination maybe not really my cup of tea so there are lots of fans out there who love games like this and the petty console controls nonetheless are Evil Genius 2: World Domination really a skillfully constructed game with lots of hours of entertainment for the one who is enduring and stress resistant. In short, I still want to recommend Evil Genius 2: World Domination.