Review: Gods will fall – SENSES

Gods will fall is a good-looking indie son makes a good attempt at innovation, but falls flat on his face in the implementation.

It is probably a sign of the times we live in that we have so many games with titles that will challenge gods. Gods will fall sounds almost like Godfall (which is a completely different game), the latter a AAA game from Gearbox while this is an indie from Finnish Clever Beans, which is perhaps best known for WipeOutthe remaster on PS4 a number of years ago.

gods will fall
Photo: Koch Media

Gods will fall gives you power over a gang of eight Celtic warriors, which you control (all in progress) and can send one by one into caves and similar “dungeons” to perform quests. The game then turns into a dungeon crawler, sort of Diablo-clone, where you mash opponents, collect loot – but also have to tackle platform elements. The idea of ​​amalgamating several genres is good, the implementation unfortunately anything but.

gods will fall
Photo: Koch Media

Graphically, the game is not exactly the latest call 2021, but the design is still nice and the sound works for the genre and purpose, even if it is nothing out of the ordinary. What begins as a cozy first impression is unfortunately quickly dragged down by rigid controls, ill-conceived (fixed) camera and a tedious repetition – every time a character dies during a mission, you have to start all over again with another. And then also go through all the steps and any info boxes that write the same thing, over and over again. There is some kind of approach that characters who die (are captured) on a course, should depress / strengthen other characters in the troupe – but no practical difference between which one chooses then is not felt directly in the game itself. All too often you miss out on little things; a jump that is timed or mismanaged due to perspective, and that ends in relentless replay. High difficulty in all glory, but you can not be forced to have to replay just because the fixed camera misleads you…

gods will fall
Courses obviously end with a bossfight. Photo: Koch Media

The fact that the courses are also randomized in execution and degree of difficulty (á la rougelikes) at the same time as your gang is also randomly generated (but in practice very similar) means that the game gets unnecessarily much “luck” aspect over it, rather than a well-thought-out challenge curve. If you compare to From Softwares titles, there is also a brutal curve – but the games rarely feel unfair or random, it goes to learn paths and strategies that work. That is not the case here.

gods will fall
Photo: Koch Media

Gods will fall can unfortunately not be said to be anything but a disappointment, although we would have liked to love it. The idea is good (somewhere), and the presentation appealing – but there is something about the whole that does not fit together into a complete or well-balanced game.

They say that pride goes before fall. Seems like the gods are allowed to be with us for a while longer. The only thing that falls on the plow is the game.