Greak: Memories of Azur is a side-scrolling 2D adventure with puzzles and action, as well as a mechanic where you switch between two characters that must be helped. We have dived into the world and been dazzled, but also left with some wishes.
Let us first comment on the obvious: Greak: Memories of Azur is radiantly beautiful. The fabulous design with cel-shading and old-fashioned backgrounds with sprites reminiscent of Ubisoft’s magically beautiful Child of Light. The sound is not really in pairs, even if the soundtrack is cozy (it should apparently be recorded “live” orchestra) so the speech is just a make-believe mumble from the characters. No dealbreaker, but it does give the game a bit of an indie feel (yes, Zelda are the only games that get away with this today, due to the games’ well-established history and format).
Basically is Greak a cozy, side-scrolling adventure with OK story and mini-missions, which try to challenge both the action and the puzzle lover. The problem is that it does not really make any of them happy. The mechanics of hitting with a sword, shooting an arrow or throwing magic work well enough á la Wonder Boy, but it is a bit inaccurate and small-clumsy, which in turn makes the game unnecessarily difficult (at least at first). Puzzles are often of the type that you have to figure out in which order