Greak: Memories of Azur is a side-scrolling 2D adventure with puzzles and action, as well as a mechanic where you switch between two characters that must be helped. We have dived into the world and been dazzled, but also left with some wishes.
Let us first comment on the obvious: Greak: Memories of Azur is radiantly beautiful. The fabulous design with cel-shading and old-fashioned backgrounds with sprites reminiscent of Ubisoft’s magically beautiful Child of Light. The sound is not really in pairs, even if the soundtrack is cozy (it should apparently be recorded “live” orchestra) so the speech is just a make-believe mumble from the characters. No dealbreaker, but it does give the game a bit of an indie feel (yes, Zelda are the only games that get away with this today, due to the games’ well-established history and format).
Basically is Greak a cozy, side-scrolling adventure with OK story and mini-missions, which try to challenge both the action and the puzzle lover. The problem is that it does not really make any of them happy. The mechanics of hitting with a sword, shooting an arrow or throwing magic work well enough á la Wonder Boy, but it is a bit inaccurate and small-clumsy, which in turn makes the game unnecessarily difficult (at least at first). Puzzles are often of the type that you have to figure out in which order to switch between figures and do things. It works well, but there are games like Trine which makes it even better – with more characters – and is just as nice. In addition, it supports co-op.
The very opportunity to have a co-op feels so obviously missed Greak, as the game is largely based on collaboration. Everything becomes more fun with a friend, either on the couch or online (and for lack of it, you have to control both in turn).
We tested the game on PS5 and it both looked radiantly beautiful and played, as expected, without any speed bumps. The PS5 and Xbox Series versions both have 4K resolution and 60fps. The game is also available for Switch and PC.
Summa summarum so is Greak: Memories of Azur a nice 2D action and puzzle game, which is clearly worth the SEK 200 it costs, if nothing else for its incredibly nice, hand-drawn graphics. However, it suffers from a bit unbalanced action moments and the lapse of not having co-op feels incomprehensible. But if you love the genre – like us – then the game is still definitely worth a recommendation, especially for the price tag.