Good story, but the implementation leaves a lot to be desired.
liberated takes us on a dystopian journey in the very near future. Be constantly monitored – or join the revolution. Time to do something so as not to lose all of humanity.
Directly when you start the game you are met by the stylish black and white noir the comic book feeling, which really gives pepper to the game. It is well written and interesting. The voice actors are totally okay, but sometimes you feel their somewhat limited knowledge when it comes to more emotional scenes. The story unfolds in front of our eyes and it takes a while before I realize that I haven’t actually played anything yet. Just read an interactive comic book. Then – after what I feel is an eternity – we come to the first game section.
Unfortunately, the grade now falls liberated, for the game sections are very easily implemented side scrollers. The animation on your avatar is extremely simple and the enemies are stupid as stone. Every path is the same; you move from left to right and shoot at everything that moves. Here you can see that the game makers have spent all their time on the story and the comic book frame, but have not put any great powder on getting nice and interesting playing fields.
The game sections eventually become almost annoying moments because you have to go through them to continue the engaging story. In a sequence, it’s a cut-scene where we get among the most distasteful 3D animation I’ve seen in a long time. It really lowers the overall grade significantly. See the image below.
In summary, so be it liberated more of an interesting and cool interactive comic book, than a real video game. The game-play parts are desperately trying to be Playdeads Inside, but lack everything that makes the Danes’ games so masterful.
liberated has ugly animations, repetitive paths and simple puzzles. Had more gunpowder been put on cool tracks and less quick-time events, this could have been one must. Now the grade is accepted anyway, as it is an interesting story and it does not cost so many spans.