Review: Monster Hunter Rise (Switch)

The technical limitations of the switch adversely affect an otherwise outstanding game.

Monster Hunter is a game series that is only getting bigger and bigger and we have already reviewed Monster Hunter World and quite recently I reviewed the film adaptation Monster Hunter with Milla Jovovich in the leading role. Today’s consideration is Monster Hunter Rise which is a sequel to Capcom’s game series and is currently being released only on the Nintendo Switch. In 2022, it is expected to appear PC.

  Monster Hunter Rise - press image: Capcom - copyright 2021 - Dragon Attack.
Press image: Capcom

The premise is the same as in Monster Hunter World, but the world is a little different. The new game takes place in a version of the Japanese of that time and we start our adventure in the village Kamura. The world outside is full of monsters that need to be hunted and taken care of. So all you have to do is take your giant sword, pick up your anthropomorphic cat and your big dog. Once you have hunted your quarry, it is time to skin it and use the skin to create new armor or sell to the villagers. Trot around the village and help where needed or gather a bunch and attack the really big prey. Upgrade and modify your weapons, design your clothes and strengthen your armor. There are a thousand things to do and experience and the choice is yours how and when you do it.

Monster Hunter Rise is, like its predecessor, a gigantic game where you can spend many hours tinkering with things down to the smallest detail. When the game starts, it’s time to create your character. There are lots of settings and you can really nerd yourself into everything from how wide it should be between the eyes to what muscle definition you should have. When you are done with your avatar, you have the same number of settings to modify your dog and cat. Personally, I was almost stressed in the end – because I want to get started and play!

  Monster Hunter Rise - press image: Capcom - copyright 2021 - A friendly face.
Press image: Capcom

Now that I have finally appeared in the city, I quickly realize that there is a while left before I get to start playing. Because it really is a thousand tutorials To go through. There are not many seconds between each. In the end, I found myself clicking away to get to the game and realize – too late. that I had probably needed to read how you eat, because now my avatar is very hungry. At first you are slow and weak, but the more you play the stronger and better you become. It’s really frustrating at first, before you get the hang of throwing yourself away from the snorting angry monsters. Because it’s hit, duck, hit, duck and so on until you or the monster have died. By the way, you do not die, you faint and are then transported back to the camp. Luckily, you have a map where you can see the monster you are fighting with, so just hop on a horse and try again.

I’m really fond of mine Nintendo Switch. It’s an ingenious little console that get other consoles can compete in terms of variety and “portability”. The only problem is that the Switch is not nearly as powerful as one Playstation 4 or a Xbox One so when such large and advanced games as Monster Hunter Rise comes to Switch so can show things iron on the foot. In this case, it’s the resolution and the graphics. The resolution in docked mode is 720p (compared to “normal” 1080p) and in portable mode everything creeps down to 512p (normally 720p) this leads to the game feeling very angular and “old”. Lighting effects and other people’s special effects have also been minimized so that it flows as well as possible at 30fps. Another thing that bothers me a little is that when you skin an animal, it remains on the ground with its skin left. Maybe a silly thing to get annoyed about, but the feeling gets a little cheap when nothing happens. The same, I can feel that the blood effect when you meet is quite simply animated and monotonous.

  Monster Hunter Rise - press image: Capcom - copyright 2021 - Meow Sushi.
Press image: Capcom

In portable mode, everything becomes very small and it is borderline that you can see all the details. Especially considering the low resolution. On your TV it looks better, but the same problem here that the resolution and downsizing leads to an sometimes quite angular experience. The advantage is that the charging times are still relatively short on such a large and advanced game. Another thing that bothered me a little was that it was not completely easy to play Monster Hunter Rise in portable mode and with the Joy Con controls. They are as if not tight enough and you will go on bang both once and twice because you slip on the buttons.

In summary, that is Monster Hunter Rise yet a sickly fun and advanced game that will generate many hours of entertainment. So it will still be one recommendation, although I think it’s a shame that the technical limitations affect the gaming experience. You who have a PC can possibly wait for a full-fledged experience next year.