Difficult, bloody and pixelated retro adventure.
Morbid – The Seven Acolytes is another game in the wave of modern retro games that have come in recent years. This has really become a genre of its own.
As the last survivor Writer of Dibrom is your duty to defeat The Seven Acolytes (roughly “helper”, often referred to in ecclesiastical terms). These acolytes are in the game powerful monsters, who are possessed by the gods of evil. To help you, you have your cunning and a large sword.
Morbid: The Seven Acolytes has an isometric view and we get a good overview of the battlefield. The game is somewhat reminiscent of Diablo III in its design with monster slaughter, treasure hunt and meetings with people who give you missions. Stuck there Diablo III is next to impossible to put down is Morbid: The Seven Acolytes just the opposite. Here I get tired pretty quickly of killing rock-stupid monsters that move in simple paths and yes – I understand that it is done so that the game will feel retro – but all was (actually) not better before. You can sneak up on enemies and kill them when you basically go straight in front of them. Then in the next moment you meet an enemy who is so overwhelming to you that you die before you have time to strike your first blow.
The fight mechanics feel clumsy and monotonous and even if you can roll away (like Diablo III) and run so there is not the finesse that that game has.
Morbid: The Seven Acolytes has some nice pluses on the other hand and that is that it is actually a good story and there are lots of side-quests to complete. It is, after all, many hours of entertainment for a small amount of money, but as I said, it was still too monotonous for me as the battles are very monotonous and unimaginative.
In summary, so have Morbid: The Seven Acolytes their points, a good story and affordable length, but since the game mechanics leave so much to be desired, the rating is also then.