Worm Jazz is a Snake and Bomberman mash-up for the 2020s.
To the tunes of jazz, you control your mask through various tricky paths. For each thing you eat, you get longer and the paths become more and more challenging. Beware of bombs and other mischief because there is no turning back once you have chosen a path.
Worm Jazz reminds at first glance of a really classic mobile game, which everyone had on their Nokia 3310 – namely Snake. When you eat, you get taller and it becomes harder not to collide with your own body. Here, however, the game developers have taken it all to another level. There are different tunnels to move through, but like the original, you can not back up, but if you go against yourself or a wall, you have to reload the track.
There are bombs deployed – at best Bombermanstyle – bombs that can both make your day a hell or help you, depending on whether you have eaten antidote or not. You can also blast in the middle and thus control where you blow away a block that is in the way. At first it was very simple, but after only a couple of courses I find myself really having to scratch my head to solve the task.
Worm Jazz really fits perfectly on the Nintendo Switch. It is just as easy to drive in a portable as in a docked position. Personally, I played it all the time in portable mode on the go and time just flew by. There is an extremely high “just one more time” feeling Worm Jazz which is always a good rating in my book (and in the whole sense, “just one more time” was one of our criteria in the past). Many puzzle games can be too much or simply too repetitive, but the courses here have great variety and no one can solve in exactly the same way as the previous one.
In summary, I really beg Worm Jazz. The only negative is the other half of the name; jazz. In the end, the jazz music becomes quite annoying and then you simply have to remove it, maybe play something else in the speakers and continue to lead your mask towards the golden apple!