- We are announcing the official launch day for Rogue Legacy 2†
- We look back to the beginning and how it all started.
It’s crazy to think that after nearly four years of development, Rogue Legacy 2 is finally complete! This is the biggest game our small team has ever made, and knowing that people will be playing it soon is both nerve-wracking and exciting. We put so much love and care into it Rogue Legacy 2 as we were able to collect, and we hope fans will feel this when they can finally play the game on April 28th.
If you don’t know the series, Rogue Legacy 2 is a genealogy rogue-lite where every time you fall, your kids will avenge you. Your child may be a color-blind chef, with a penchant for hitting projectiles back at enemies with their trusty frying pan. Or maybe they’re a katana-wielding ronin who shines because they’re also a vampire. Or maybe they’re a vegan who dies eating meat (our game tries to be 100% scientifically accurate).
It’s also a tough game that doesn’t pack its punch. Your hero will die, and every time they do, the kingdom changes its layout for the next run. But don’t worry, each run will bring you some form of incremental progress, either by discovering permanent power-ups during your journey or spending your hard-earned gold. Expand your mansion with awesome expansions to give your heirs stronger skills, unlock special features with the souls of the fallen, or just relax in the Docks and listen to the stories of those you meet along the way.
It’s a huge world where you always grow, learn and discover something new with every run.
in truth, RL2Its beginnings took place long before the project was ever announced. Shortly after development on the original was completed (over eight years ago), we bounced ideas for the sequel. It wasn’t going to be made right away, but we knew it would eventually. Ideas like more diverse biomes, an expanded system for New Game Plus to really expand replayability, and characters with their own unique weapons and abilities were written a long time ago. Even the 2.5D art style was something we wanted to jump into. Despite the exhausting production of the first, there was still plenty we wanted to say and do with the franchise.
After a long hiatus from Rogue Legacy, we dusted off these ideas and started discussing what else we wanted in the future. It was a unique challenge because one of the principles we agreed on was that: Rogue Legacy 2 had to stand on its own two feet. This meant not only staying true to the original, but also paradoxically being different at the same time. Not only could we go bigger and better, we had to be new and exciting. Things like the Soul Shop, Burdens, Relics, Scar Challenges, and the Curio Shoppe are all ideas that grew out of this principle and were carefully designed to complement the existing formula that made the original so memorable.
In the end, even we were surprised with how much more we wanted to add to the Rogue Legacy universe. It took almost twice as long as originally planned, but that makes us even more proud of the finished product. Looking back, Rogue Legacy 1 feels like a single moment in time now, while the sequel is a whole performance. There’s just so much to see, do and discover, and we really hope it resonates with gamers new and old. We’ve pulled out all the stops to make sure Rogue Legacy 2 is the ultimate experience. Now the question is, what the hell are we going to do for the third?