Scarlet Nexus – Review – Games Room

A Japanese role-playing game with engaging battles, but a protracted narrative and too little brain in its brain punk concept.

I have just been attacked by those I thought were my friends. It is of course a transformative experience and I get away with just the horror. A few minutes later I receive a telepathic text message from one of those who just tried to kill me, and we meet for a relaxed coffee. Welcome to Scarlet Nexus highly reasonable world.

It is probably an interesting game world that Bandai Namco paints here, although the design of it is often uneven. The environments are poor in detail and consist mostly of small, narrow corridors full of standard enemies and the occasional boss.

The brain punk concept, where a large part of the population has psychic powers of various kinds, and where you communicate with a mix of technology and telepathy, is good. But the story is messy, despite the fact that the characters spend a ridiculously large amount of time lecturing about all the details and everything that happens in long but static intermediate sequences that consist of sad stills, despite a perfectly okay game engine. Because the developers did not have the strength, desire or time to animate proper intermediate sequences in the engine, other than on a few occasions.

It feels quite slack, and the tempo in the story stops when the game, as it were, pauses, changes to still images and then the characters start waffling for 10-15 minutes in the shock. It’s good tough. Not to mention that the quality of the dialogue itself is very uneven, sometimes downright embarrassing and not so long-winded, or that the characters’ actions feel ill-considered and illogical at times. Like those who said one moment want to take on each other and in the next chat with each other or become friends again as if nothing had happened. Sometimes I wonder if there has been some time travel or that someone is dreaming, because characters behave so strangely, but it is simply just a bit rather shaky written. Definitely quantity before quality in terms of dialogues. Same with the voice acting. The English voices in particular are insanely uneven, and it gets extra comical when an obviously adult person tries to pass as a small child, as if it were a Lucio Fulci film from 1981 (yes, I think little boy Bob in House by the Cemetary).

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The battles are without a doubt the game’s strongest card.