The biomutant developers went underground to avoid crunch

Earlier this week, it finally became clear that the Swedish kung fu fable Biomutant will be released this spring, May 25th. This news reached us after a year of silence, and now Stefan Ljungqvist, studio manager for Experiment 101, has said that they went underground for a very good reason.

For IGN Stefan Ljungqvist explains that his time at Avalanche Studios (where he was creative director) left him “burned out”. At the same time, he became aware of the negative effects of constant overtime work, something he wanted to avoid during the new start of Experiment 101.

– For some milestones you have to [cruncha] in limited forms. But the most important thing is that you get paid, which is not common in our industry, crazy enough. And you also get “recap time” because you have to rest. If you constantly do this 12-14 hours a day, you will probably have to pay for it in time.

Stefan Ljungqvist praises the owners THQ Nordic for not pressuring Experiment 101 to release the game earlier, although some members of the team will probably need to work harder to support Biomutant after launch. Crunch is still not “a constant thing” at the studio, because it “will kill you”.

Here is a last year trailer for Biomutant.