director Jeff Ross has his tongue out. Despite the millions of copies of Day Gone passed, the ex-Bend Studio does not take offense, and laments once again the decisions once made by Sony.
Have we ever heard from Jeff Ross as much since Bloomberg’s revelations about the refusal to start at Days Gone? despite critical success and more than eight million copies sold worldwide, the director continues to express a certain form of weariness and exasperation at the decisions of his former publisher.
Days Gone with the Wind
If we now know the Bend Studio teams at work on a brand new license, we know that a sequel to the adventures of Deacon St. John was once offered to Sony, which more or less politely refused the proposal. Most recently asked in on the youtube channel from another director, David Jaffe, Jeff Ross talks about the options he would then have tried to put forward:
It was clear that we shouldn’t talk about Days Gone when we started working on the pitch for our next game. I was asked if there wasn’t another license that we could take over, and the only other one we had was Siphon Filter. It didn’t interest me at all. It was as if we wanted to occupy ourselves while waiting for something else.
Prove that you exist
The TPS series created at the time when Bend Studios was still called Eldetic was no longer frankly in favor of Ross and his teams. On the other hand, a series abandoned by Insomniac Games in the early 2010s could well have done the trick:
I pitched a new open-world Resistance that would have been lethal. We came up with ideas for open-world gameplay loops… the ideas just came of their own. There were so many aspects of Resistance that lent themselves to open world gameplay, but that didn’t interest Sony either.
The story between Bend Studio and Resistance will therefore be summed up in the Retributrion episode released on PSP in 2009, and we can only count on your informed opinions to try to guess in the comments below what could have looked like a new Resistance in open world …