SIE Santa Monica’s community manager reaffirms a 2022 release for God of War Ragnarök. This sequel to the 2018 episode will close the Nordic era on PlayStation 5 and 4.
With the waltz of postponements, no exit is safe to date. Suicide Squad Kill the Justice League and Forspoken recently found out the hard way, being delayed to 2023 and the end of the year, respectively. But what about God of War Ragnarök, one of the most anticipated games of 2022?
So far, no delay
To perhaps cut short any unfounded rumours, SIE Santa Monica Studio community manager has confirmed God of War Ragnarök will release in 2022 on PS5 and PS4, without further details. Good news, although of course we are not immune to a last minute change.
What triggered the tweet? Good question, but in February, a user had created a topic on the Reddit forums wondering about a possible delay. Jason Schreier then intervened to say that, no, the continuation of the adventures of Kratos and Atreus would not be postponed.
As a reminder, the game has already suffered a postponement due to the health problems of Christopher Judge, the voice actor of your favorite bald.
God of War Ragnarök: The End of the Norse Age
In this new episode, we find Kratos and Atreus who will survey the Nine Kingdoms and confront Ragnarök:
Kratos and Atreus must venture into each of the Nine Realms in search of answers as they prepare for the prophesied battle that will spell the end of the world. Kratos and Atreus venture into the depths of the Nine Realms in search of answers, while the Asgardians prepare for war.
On their journey, they will explore breathtaking mythical landscapes, gather allies in different realms and face terrible enemies, be they monsters or Norse gods. As the threat of Ragnarok grows, Kratos and Atreus must choose between the safety of their family and that of the kingdoms…
In all likelihood, Atreus will come into contact with new characters of his age. This opus, which is not developed by Cory Barlog, will also sign the end of the Nordic saga, the studio not wanting to start a long process or pull the rope too much. Eric Williams, the game director, and his teams believe that they can complete everything in this part.