As usual, the nomination of this year’s game is a topic of discussion at the editorial office. Although this year’s coordination did not degenerate into verbal battles, I got a rap on my fingers when I pressed to Final Fantasy VII Remake would be this year’s game. The compromise was this year’s honorable mention.
But I will still take the time to argue why Final Fantasy VII Remake could have been this year’s game. Although I must warn readers that my opinions are cast into the deepest subjective abysses. The original from 1997 was one of the most important games in my life, both as a necessary escapism and a medium for comfort. We will probably leave the transparent notice there before this becomes a sob story.
Feel free to read our review of Final Fantasy VII Remake, which we gave a stable nine.
Remasters and remakes of older games have for a long time been an essential part of the gaming industry. Fans have for several years both wanted and banned a remake of Final Fantasy VII. As the first post in the series on the groundbreaking Playstation console and with an epic story on three CDs, the game became a hit in 1997. Final Fantasy VII has been a bit of a forbidden relic, something that just could not be recreated without losing its sacred power.
That is, until now.
Final Fantasy VII has under no circumstances aged well. Apart from the characters, the story and possibly the combat system, there is not much that today can be enjoyed from the original for other than historical purposes. Believe me I love the game and will still recognize it as one of the absolute best games in history, all time, but damn it’s not a beautiful sight anymore.
Therefore, it is extra magical to see Final Fantasy VII reborn and recreated in a modern form. Everything from game systems to music has been reworked to get a current form. At the core, however, remains the magic of the game, the characters I fell in love with and the story that gripped my heart. The story is even embroidered to let its many supporting characters shine.
Final Fantasy VII Remake is everything I remember from the original, or rather, corresponds to everything I remember from the original. The seriousness of the hunt for Sephiroth, the anxiety of Cloud’s past, driven by Barret and Aerith’s kindness come to life through superb acting and animations. Even Biggs, Wedge and Jessie are wonderfully recreated and constantly touch – and deliberately step over – the cringe line. In line with traditional Japanese role-playing games, the game oscillates well between all emotional spectrums with such a gallantness that you can not defend yourself.
Final Fantasy VII Remake is almost straight through a superb game. Music and sound have a very high quality together with the superb voice acting. The graphics, even if it has a couple of flaws, are striking and capture the original’s retro and steampunk design. And the game mechanics, which marry the original matter system with a modern weapon system, engage and entertain right through with intense battles.
Of course, not everything with the game is great. The side quests are pretty uninteresting and serve only the purpose of increasing your level and your resources, and interactive objects are sickly cumbersome. While I praise the strength of the story, it is also the story that cuts itself most for me. Final Fantasy VII Remake is an episode-based game of which we have so far only seen the first part (just over a quarter of the original). And where the first part of Remake ends in an epic battle of god-like proportions, the original is a transitional phase before the greater adventure. The dramaturgical change is in my opinion completely unnecessary, but thankfully just a minor blister that does not violate the overall experience.
Definitely this year’s game. According to me.