Tiny Tina Wonders Review (PS5)

If you read our Borderlands 3 review, then you’ve basically read our Tiny Tina’s Wonderlands review, only this game isn’t that great. We’re just doing it again with different words, and this time we’re a little more tired. Nothing major has changed between the two games. The budget is clearly lower, and the level design is worse, quite objectively. Oh, and this time he’s wearing a wizard hat. Other than that, it’s just another Borderlands game, and this is just another Borderlands review.

Borderlands is Borderlands is Borderlands. You’re going to be wandering around shooting things in the face and collecting mountains of mostly useless loot. The combat is going to be fun but no as well fun, and it will be even more fun if you play it with friends. Everything that applied before is applied again, only there are some major problems with the game that prevent it from being a worthy continuation of the previous game.

Tiny Tina’s Wonderlands is a spin-off framed as a Dungeons and Dragons-Tabletop RPG-style, with returning character Tiny Tina as a dungeon master and the action taking place in the players’ imaginations. This should be an opportunity to get creative and take the series into exciting new territory, but it basically comes down to Borderlands with a few dice jokes.

For the uninitiated, the titular Tiny Tina is a deranged girl in the Borderlands universe who speaks in exaggerated teenage colloquialisms and loves to blow things up; a one-note joke that she ran out of steam during her small role in Borderlands 2, and she’s only gotten more tedious with her age. She’s like a walking, talking, screaming metaphor for the series as a whole, and the promotion of her from annoying supporting character to annoying main character is of dubious merit.

Each new game in the series has proven to be more divisive than the last, thanks in no small part to the proprietary Borderlands Humourâ„¢. This series desperately wants to make you laugh. you need to do it. He has an unstoppable drive that he can’t quench. Wonderlands doesn’t have as many set-up jokes and punchlines, instead opting for characters to yell weird things while the game grins at you like a maniac to let you know you’re supposed to laugh, in the hope that you’ll capitulate. out of sheer embarrassment if nothing else.

Humor is an incredibly subjective thing; while sitting like Will Smith at a Chris Rock concert while Tiny Tina proudly announces that the Queen in the game is a magical horse called “Butt Stallion”, we’re sure there’s someone out there who thinks Ass Horse is the gold of the comedy. How much you enjoy Tiny Tina’s Wonderlands will depend in part on whether you cringe at the jokes or laugh at them, and if you’re in late camp you can basically add a point to the score at the end of this review. .

As much as we’d like to see Tiny Tina strapped to a rocket and shot into the sun, the problem is the writing and not the acting. Credit where due to Ashley Burch, who takes the role from the back of her head and gives it her all, and whatever redeemable qualities Tina has are surely due to her rather than her script. The rest of the voice cast is equally strong and too good for this game, honestly, with talent including Will Arnett posing as the villainous Dragon Lord and a fellow adventurer voiced by Wanda Sykes, perhaps best known for her stint as one of the many contrasts of Larry David in control your enthusiasm.

Wonderlands works the same way as any traditional Borderlands game, just with a few key differences. The gameplay is basically identical to Borderlands 3, only the classes have been given more fantasy-themed names like Brr-zerker and Graveborn. You’ve got magic spells assigned to L1 now, but they’re essentially just super moves you can collect and equip like any other loot, and there’s a greater focus on close combat, which is a welcome idea but a largely unsatisfying experiment. . Other than that, it’s your standard Borderlands fare, for better or worse.

For what it’s worth, we think the core gameplay here is a lot of fun, and finding a fantastic new spell or weapon gives us that little dopamine rush that makes it all worthwhile. The boss fights, in particular, are exciting and suitably grand. What’s not fun is the mission design, which suffers from a lot of repetition and padding, and if we were feeling cynical, we might suggest that Tiny Tina’s Wonderlands started out as a much smaller game and has been expanded to sell at a premium. Maybe that’s true, maybe it’s not, but the result is still the same.

Instead of taking place in a series of large, interconnected open-world areas like previous Borderlands adventures, Wonderlands is broken up into smaller levels that can be accessed via a totally superfluous overworld. When you explore the overworld, you simply walk in a top-down view from one quest marker to the next, occasionally solving trite puzzles and frequently discovering that you’re too low level for your next story quest and need to grind in a nearby dungeon. . . This just happens over and over again.

Once in these dungeons, you shoot a wave of enemies in a small arena, then do it again, and then do it again. Once you’ve done this, if you’re at the right level for your next story mission, you can move on, and if not, you can continue working some more. If they had streamlined everything and just presented the story missions linearly, we’d have an easier time recommending Tiny Tina’s Wonderlands, but it’s six or seven hours of content stretched over fifteen hours or so, and it shows. .


Tiny Tina’s Wonderlands retains the inherently entertaining shoot-and-loot gameplay that the Borderlands series is known for, but you often can’t enjoy it due to repetitive quests, tedious work, loads of filler, and the game’s relentless need to be funny. His characters won’t shut up, frequently stopping you from playing so he can perform another insane comedy routine that embarrassingly fizzles out like a deflated corpse, belching decomposition fumes to the tune of “Ta-dah!”