Trek to Yomi is available today with Game Pass

Summary

  • Head to Yomi is a game that takes huge inspiration from the so-called chanbara eiga, something most of us simply know as samurai oldies from the 60s and 70s.
  • Because we chose to realize Head to Yomi as a black and white play, it was important to develop an adequate ratio of light and shadow.
  • Trek to Yomi, available today on Xbox One, Xbox Series X|S, and with Game Pass.

First let me start by saying that our team, here in Rzeszow, is more than excited about the launch of Head to Yomi, available today for Xbox One, Xbox Series X|S, and with Game Pass. We’re super happy to be able to talk about our game because we essentially put our heart and soul into making it.

Head to Yomi is a game that takes huge inspiration from the so-called chanbara eiga, something most of us simply know as samurai oldies from the 60s and 70s. We put a lot of thought into pretty much all aspects of these movies, be it camera work, editing or lighting.

Head to Yomi

Almost all of the shots in the game are inspired by these movies, all to create a mood and style to match. Speaking of photos, we had to put a lot of effort into composing them. We had to separate planes not only by distance, but also according to their tonality, whether it was bright, medium or dark.

Because we chose to realize Head to Yomi as a black and white play, it was important to develop an adequate ratio of light and shadow. We also had to focus on how to draw the players’ attention to certain spots on the screen and always create a visually clear action area. After all, we didn’t want any obstacles that would obstruct the player’s view in the heat of battle.

Head to Yomi

Another aspect that was very time consuming was figuring out how to create a channel for in-game communication with the players. Keep in mind that we limited ourselves to just black, white, and shades of gray. That was something we struggled with initially, but in the end I think we made it.

We also really wanted to keep Head to Yomi historically correct. In addition to our own research, we invited Aki Tabei Matsunaga, a historian specializing in the Edo period, to the project to help us. She helped us a lot and even made sure the dialogue was styled to match the Japanese used at the time. We felt that in order to keep the old samurai movie vibe of our game, we needed to make it as much like those movies as possible. We tried to achieve an effect where a non-player watches the game and can’t initially tell whether it’s a movie or a real video game.

Head to Yomi

To deepen the sense of immersion, we’ve also removed certain mechanics typical of 2.5D games: jumping and going through enemies. We felt that such actions would take the player out of the environment in which we are trying to enclose them. That is why the struggle consists of 3 pillars in Head to Yomi: timing, stamina and combining different fighting styles depending on the enemy you face. At the same time, we wanted to make sure that the combat and gameplay appeal to casual players who are enthusiastic about the aesthetics and general feel of the game, as well as more advanced gamers who like a more challenging combat experience. We want duel fans to feel really satisfied after every successful encounter.

Long story short, we just want the player to be completely immersed in our game, from A to Z. We want them to be so engaged that they feel compelled to finish the game, just like watching a good movie ! If all goes well, there’s no way you don’t want to stay until the end. However, unlike the movies, we give players the option to choose their own path, so choose wisely!

Head to Yomi

Once again, we, the team, hope all gamers have a lot of fun playing our game. We, for example, can’t have enough guts what an amazing journey it is to take Head to Yomi been to us. We feel like we have become the ultimate weebs by making this game. Have you ever wanted to be part of a samurai movie, now’s your chance!

Gamble guys!

Xbox Live

Head to Yomi

Devolver Digital


259

$19.99

As a vow to his dying Master, young swordsman Hiroki is sworn to protect his city and the people he loves from all threats. Faced with tragedy and bound to duty, the lone samurai must journey beyond life and death to confront himself and determine his way forward.