WWE 2K22’s latest patch adds some really impressive new features

WWE 2K22's latest patch adds some really impressive new features

WWE 2K22 has been a really nice breath of fresh air since it arrived in March, and 2K has really knocked it out of the park with this latest update to the game, fixing some of the issues we had with it (or at least tweaking) at launch .

The big highlight of the update is the full addition of the NXT 2.0 Arena, complete with supporting broadcast packages. The gameplay has also been polished across the board, including less frequent pin breaks in tag matches.

Elsewhere, MyGM mode has been beefed up with the addition of tag team titles and expanded match card formats – the lack of both features was criticized at launch, and we weren’t expecting to see them at all this year to be honest.

And that’s just the tip of the iceberg, with plenty of upgrades to other aspects of the game, such as improved stability in Universe mode and the much-requested ability to switch entries in online matches.

You’ll find the full list of patch notes for Patch 1.09 below – we’re really impressed with this one!


  • Full NXT 2.0 Arena and support broadcast packs are in-game!
  • Added game-wide options for graphics settings on PC (extras/graphics options)


  • Hundreds of Superstar interactions polished to improve tuning, registration and impact
  • Fixed reported concerns of players losing functionality when interacting with front rank objects
  • Added support for inversions for different moves
  • Reported concerns of players getting stuck behind the scenes resolved
  • Fixed reported concerns of players getting stuck in the room in an elimination room match
  • Updated move sets for various Superstars
  • Improved Referee Path and Behavior
  • Improved alignment on various dives and springboards
  • Adjusted stun duration during matches
  • Adjusted the damage on several moves that did no damage
  • Added several gestures to Signature and Finisher gesture categories
  • Increased attack speed for seat and stop sign weapons
  • AI uses more positional variation in angle, such as Top Rope Stunned
  • Improved AI logic to execute contextual Finishers like Catching, 1v2, and Announce Table Finishers
  • General Tag Team AI improvements, including less frequent pin breaks and more frequent pin defense
  • AI now uses the Ladder Bridge outside of Ladder Matches
  • Improved AI strategy for countering ongoing attacks
  • Improved AI strategy for stunning opponents
  • Improved AI logic during certain run-in sequences
  • Improved AI padding and attack selection in a crowded ring


  • Tag team titles are now supported for Normal and Hard difficulty
  • The size of the match card for Normal and Hard difficulty has been expanded
  • Improved AI
  • General performance improvements


  • Inputs can now be enabled in online lobbies
  • Improved performance when entering or exiting lobbies
  • Improved performance when downloading items from Community Creations
  • Added DLC Superstar hashtag search options in Community Creations
  • Various improvements to the online gameplay experience
  • Improved performance when viewing content in Community Creations


  • Improved skin and eyes for several Superstars
  • Updated Character Similarities for various Superstars
  • Improved CAS part combinations
  • General hair updates and improvements


  • Improved performance and stability in all creation modes
  • Clean data in all creation modes
  • Improved compatibility between many custom arena stage parts
  • Improved camera angles in Create an Arena and Create A Superstar
  • Improved graphics fidelity of custom championships
  • Updated template data for arena templates
  • Added information for elements of Create a Moveset moves
  • Added “Facing Ringside” category in “Top Rope Taunts”
  • Improved compatibility between hundreds of different CAS components
  • Improved functionality of hair dye coloring tool
  • Improved ability for players to apply images to CAS assets
  • Improved randomization consistency on superstars with fixed masks
  • Added multiple correct crowd signs for different Superstars
  • Improved consistency of unlocking purchased CAS parts
  • Improved thumbnail consistency in Create A Superstar
  • Fixed reported issues with trading partners in a tag team match


  • Improved sfx and music performance at inputs, including reported concerns regarding the “devilish” CAE input
  • Improved the sound design in some movements
  • Updated obsolete references in comments
  • Added updated comment references to reflect recent real world changes
  • Improved commentary for high-risk moves
  • Improved consistency of comments that correctly name Superstars’ moves
  • Added more sounds to championship belt intro wipes
  • Added more RA calls for different championships
  • Cleaned up the music list for Create modes


  • Improved stability across Universe
  • Clean up and update Universe data
  • Improved naming consistency for Superstar
  • Improved UI flows and visuals
  • Updated custom portrait layout
  • Normalized store credit earnings with gameplay
  • Improved performance of MITB cash-in data storage
  • Added the ability to disable run-ins after editing a match
  • Added custom championship names to division screen
  • Improved compatibility with Superstar portraits in 8 player matches
  • Improved consistency of Superstar run-ins in storylines
  • Modified arena match rules to better match those in game
  • Superstars are now correctly assigned to their respective brands


  • Improved visibility of reward icons for Weekly Evo Challenges
  • Fixed reported concerns regarding an exploit related to weapon combat in Faction Wars
  • Added MyFACTION nWo Standalone Cards

Do you like this update for WWE 2K22? Let us know in the comments below.